Born from the team that created Desert Combat, one of the most popular video games mod in the history of the medium, Kaos Studios was formed in the summer of 2005 in New York City with the goal of creating the deepest, most compelling games in the industry.
Over the next 3 years, Kaos would grow exponentially, from 15 to 30 during preproduction of Frontlines, then from 30-60 during production, and finally over 100+ in the last stages of getting Frontlines out the door.
I was honored with getting the opportunity to work with this great team very early on, and watched as the studio took over the full floor of our NYC building, then the floor beneath us and finally the floor above. It was a wonderfully exciting time with great friends. Check out the link above to read about our first triple-A title for the XBox360 and PC: Frontlines Fuel of War and the link below for our followup adventure in Homefront!